WRISTBAND DESIGN PROCESS

Wristband was developed in collaboration with Ticketmaster Mobile Studios. Over the span of three months, our team of two designers and two developers dreamed up and developed an Android/iOS app called Wristband, dedicated to helping users discover, plan for and attend new music festivals. Here is how we did it...

 

THE TEAM

 

CHallenge Statements

 
 
 

Research & Brainstorming

We kicked off the project with a two-day brainstorming sesh. We used rapid-fire ideation- writing as many answers to the challenge statements as possible—to approach the questions with a broader perspective and generate ideas. 

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Impact versus Effort

We compiled a broad list of potential features based on our ideation and graded each concept using an Impact/Effort chart. This allowed us to make practical decisions based on the feasibility and importance of the various features for the app. 

 
After compiling a broad list of potential features based on our ideation, we graded all of our concepts using this chart. 

After compiling a broad list of potential features based on our ideation, we graded all of our concepts using this chart. 

 
 

Defining The Features 

We used different methods to determine which features to include and how they would function in the app. A brainstorming technique called "Crazy Eights" helped us to quickly visualize how each feature might look, where it would live, what it would do and how a user may interact with it. 

 
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Sketching 

The design team took these ideas and sorted through to find the most interesting concepts. We then sketched endlessly, working meticulously though each feature until we had come up with a more fleshed out and unified vision for moving forward. 

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